Ching-Wen Hung | æīŠé–é›Ŋ (HOSI)

Ching-Wen Hung is a Ph.D. candidate from the Interactive Graphics Lab and the Communications and Multimedia Lab at the Graduate Institute of Networking and Multimedia, National Taiwan University, advised by Prof. Bing-Yu Chen. Her current research interests focus on Embodied Interaction, Haptic and Gesture Interfaces, Virtual/Augmented Reality (VR/AR), Inclusive Design, Perception and Behavior, and Novel Techniques and Interaction in the Human-Computer Interaction (HCI) field.

Email: ching-wenh@sigchi.org
[CV] / [Google Scholar] / [ORCID] / [LinkedIn] / [Twitter]

News

Oct. 2026 I presented and demonstrated DilatArm at ACM SUI 2026 in Bari, Italy, where we received the Best Demo Award 🏆!

Aug. 2026 I was selected to participate in the ACM UIST 2026 Doctoral Symposium in Detroit, MI, USA.

Aug. 2026 Our paper DilatArm was accepted to ACM SUI 2026 in Bari, Italy.

Aug. 2026 I served as Demo Chair at TAICHI 2026 in Taipei, Taiwan.

Jun. 2026 I presented our paper ElderPlay and demonstrated the system at ACM DIS 2026 in Singapore.

Research Direction

Designing Embodied Interaction: Shaping Bodily Action, Experience, and Capability

My research explores how interactive technologies can engage with and shape human embodiment, focusing on three interconnected dimensions: bodily action, bodily experience, and bodily capability.
Through bodily action, I investigate how human movements and gestures can enable intuitive, expressive, and meaningful interactions with digital and physical systems. Through bodily experience, I explore how haptic feedback and physical sensations can shape users' perception, cognition, and interaction experiences. Through bodily capability, I examine how interactive technologies can influence what people can do, how they perceive their own abilities, and how they interact with their surrounding environments.
Across virtual reality, wearable devices, and everyday interactive environments, my work combines gesture-based interaction, haptics, and embodied design to better understand the relationship between bodily movement, perception, and human-computer interaction.
Ultimately, I aim to advance embodied interaction beyond conventional input and output mechanisms, toward interactive systems that adapt to diverse human capabilities, support inclusive experiences, and empower people to interact with the world in new ways.

Publications

DilatArm: An Accessible, Low-cost Passive Exoskeleton using Dilatant Fluid for Viscosity Feedback during Spatial Movement

Ching-Wen Hung, Eric Chen, Hamza Shah Khan, Po-Ying Hsu, Bing-Yu Chen, Jun Nishida
SUI 2026 Paper (Best Demo Award 🏆)

[paper] [video]

ElderPlay: Supporting Age-Inclusive Gameplay for Older Adults via Real-Time Gesture-to-Controller Translation

Ching-Wen Hung, Che-Wei Hsu, Wei-Tang Hsu, Tzu-Chin Chiu, Li Lin, Yao Cheng Lee, Ting-Wu Chang, Hsien-Hui Tang, Bing-Yu Chen, Mike Y. Chen
DIS 2026 Paper

[paper] [video] [30s video]

TacNote: Tactile and Audio Note-Taking for Non-Visual Access

Wan-Chen Lee, Ching-Wen Hung, Chao-Hsien Ting, Peggy Chi, Bing-Yu Chen
UIST 2023 Paper

[paper] [video] [30s video]

Puppeteer: Exploring Intuitive Hand Gestures and Upper-Body Postures for Manipulating Human Avatar Actions

Ching-Wen Hung, Ruei-Che Chang, Hong-Sheng Chen, Chung Han Liang, Liwei Chan, Bing-Yu Chen
VRST 2022 Paper

[paper] [video] [30s video]

OsciHead: Simulating Versatile Force Feedback on an HMD by Rendering Various Types of Oscillation

Ching-Wen Hung, Hsin-Ruey Tsai, Chi-Chun Su, Jui-Cheng Chiu, Bing-Yu Chen
MobileHCI 2022 & PACMHCI 2022 Paper

[paper] [video] [30s video]

ElastOscillation: 3D Multilevel Force Feedback for Damped Oscillation on VR Controllers

Hsin-Ruey Tsai, Ching-Wen Hung, Tzu-Chun Wu, Bing-Yu Chen
CHI 2020 Paper

[paper] [video] [30s video] [presentation]

Projects, Posters, Demos

Designing Embodied Interaction: Shaping Bodily Action, Experience, and Capability

Ching-Wen Hung
UIST 2026 Doctoral Symposium

TBD

Demonstration of DilatArm: An Accessible, Low-Cost Passive Exoskeleton Powered by Dilatant Fluid for Velocity-Dependent Force Feedback

Eric Chen, Ching-Wen Hung, Hamza Shah Khan, Po-Ying Hsu, Bing-Yu Chen, Jun Nishida
SUI 2026 Demo (Best Demo Award 🏆)

[paper]

FingerPuppet: Finger-Walking Performance-based Puppetry for Human Avatar

Ching-Wen Hung, Chung-Han Liang, Bing-Yu Chen
CHI 2024 Late-Breaking Work

[paper] [video]

Puppeteer: Manipulating Human Avatar Actions with Intuitive Hand Gestures and Upper-Body Postures

Ching-Wen Hung, Ruei-Che Chang, Hong-Sheng Chen, Chung-Han Liang, Liwei Chan, Bing-Yu Chen
UIST 2022 Adjunct

[paper]

Tonopoly: A Monopoly-like Board Game with Toio

Chi-Huan Chiang, Ching-Wen Hung
UIST 2021 Student Innovation Contest

[paper] [video]

Demonstration of ElastOscillation: A VR Controller Providing 3D Multilevel Feedback for Damped Oscillation

Ching-Wen Hung, Tzu-Chun Wu, Hsin-Ruey Tsai, Bing-Yu Chen
CHI 2020 Extended Abstracts

[paper]

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