I am interested in exploring the changes of users' embodiment in virtual and physical reality. For this research direction, I developed wearable devices to provide haptic feedback to generate the illusion of being target individuals, enhancing users' embodiment and further changing users' cognition and behavior. In my previous works, I apply these systems in virtual reality to increase users' embodiment of being virtual avatars and improve their VR experience. In the progress research, I extend the research area to our physical reality and expect this system can also bring a promising contribution to enhance users' daily life experience.
Wan-Chen Lee, Ching-Wen Hung, Chao-Hsien Ting, Peggy Chi, Bing-Yu Chen
UIST 2023 Paper
Ching-Wen Hung, Ruei-Che Chang, Hong-Sheng Chen, Chung Han Liang, Liwei Chan, Bing-Yu Chen
VRST 2022 Paper
Ching-Wen Hung, Hsin-Ruey Tsai, Chi-Chun Su, Jui-Cheng Chiu, Bing-Yu Chen
MobileHCI 2022 & PACMHCI 2022 Paper
Hsin-Ruey Tsai, Ching-Wen Hung, Tzu-Chun Wu, Bing-Yu Chen
CHI 2020 Paper
[paper] [video] [30s video] [presentation]
Ching-Wen Hung, Ruei-Che Chang, Hong-Sheng Chen, Chung-Han Liang, Liwei Chan, Bing-Yu Chen
UIST 2022 Adjunct
[paper]
Chi-Huan Chiang, Ching-Wen Hung
UIST 2021 Student Innovation Contest